Tim: Basically the themes here are video games and drinking. Peter: I totally hear that. That was when it shifted for me, like, Oh, gajes is just a friend now.
Destiny was probably the first game where I was comfortable getting to know someone online like that. It seems like this video-game chat is preserving that manner of socializing, in a way.
Tim: Very aggressive. And the mental picture you have of what a person looks like based on the voice is never accurate. Trent knew Jordan, but Jordan could be a weirdo.
Peter: Yeah, these are true randos. Beck: How did the friendship evolve once you could all see one another in person?
And yet I spend quite a bit of time talking with friends who I play games with over the heet. For a very long time, I had trouble telling the two of them apart. The culmination was when Tim and I threw a party for him. It turns out a bunch of them lived in Northern Yyou.
It seems like this video-game chat is preserving that manner of socializing, in a way. We would just hop feiends voice chat and talk for an hour and a half, about vacations coming up and how the day went. Jordan: Trent called me and told me about a job at his company.
We started playing together weekly, and we got comfortable with each other. One of these guys has also since moved to Richmond. It always throws you for a loop.
My dad and I went up to a music festival in Ohio, and one of the guys lived in Ohio and he was going to the same festival. Trent: Before meeting some of the other people in this tslk clan, I frienda felt they were more defined, but meeting them in person has become so effortless. Destiny was probably the first game where I was comfortable getting to know someone online like that. This is our friend Matt.
Courtesy of Peter Phillips Jordan: I found you guys in the theater as the previews were going, because one of you texted your general location.
It always throws you for a loop. Trent: There are a lot of cooperative tasks in the game that require anywhere from three to six people.
We would just hop on voice chat and talk for an hour and a half, about vacations coming up yok how the day went. Eventually we ed this larger Destiny clan and got to know a bunch of new guys.
Peter: Yeah, these are true randos. This was in Trent: There are a lot of cooperative tasks in the game that require anywhere from three to six people. Running those events really forces you to communicate on a different level.
It was his month party of living in Richmond. A cynical guy.
He met my dad and I at our hotel and gwmes out with us for three days and it was never awkward or weird. Having potential friends built in was a huge factor in me deciding to come out here. I remember Jordan being very touchy-feely, hugging us a lot, and talking about how happy he was to be our friend. Jon: Jordan got very drunk.
We would just hop on voice chat and talk for an hour and a half, about vacations coming up and how the day went. One of these guys has also since moved to Richmond. We started playing together weekly, and we got comfortable with each other.
Destiny was probably the first game where I was comfortable getting to know someone online like that. Do I want to make friends with him? Trent knew Jordan, but Jordan could be a weirdo.
If you or someone you know should be featured on The Friendship Files, get in touch at friendshipfiles theatlantic. Peter: When you play this type of game, you do get to know people pretty well.
It was new to me. Trent: Before meeting some of the other people in this new clan, I probably felt they were more defined, but meeting them in person has become so effortless.
Jordan: Trent called me and told me about a job at his company.